Ship costs. 

 

Defensive Points.

 

Armour classes:             I=100 points

                                    II=90 points

                                    III=80 points

                                    IV=70 points

                                    V=60 points

                                    VI=50 points

                                    VII=40 points

 

Hull compartments (1 per 2000 tons): 10 points each.

 

Damage Control level 1; multiply the above by 1.67.

Damage Control level 2; multiply the above by 1.33.

Damage Control level 3; multiply the above by 1.50.

 

 

Offensive Points.

 

Total the number of main armament guns in a broadside (this may be less than the number of guns carried), and multiply by the cost:

3"=3

4"=4

5"=5

55"=6

6"=7

75"*=8

8"=9

92"=10

11"^=11

12"=12

14"=15

15"=18

16"=20

18"=24

 

*  includes Russian 8

^  includes Russian 12

 

Do the same for half the number of secondary guns.

 

Count torpedoes (not banks) and multiply by the cost:

 

18=5               21=10              24=15

 

 

Speed.

 

For every knot over 20 knots add 10 points but only 5 points for a destroyer.

 

This gives the points cost for a ship.

 

 

A worked example: HMS Tiger. (28500 tons)

 

Armour class III                                       80

Hull boxes (14)                                       170

                                                             220

Damage control number (2 @1.33)           293

 

Broadside (8x13.5 @ 15)                        120

Secondaries (12x6 @ 7)                           42

                                                             162

 

Speed (28 Knots)                                      80

                                                             535

 

You are welcome to make contact: wargamer at littlewars dot org dot uk.

Last updated: 23rd March 2012.

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Copyright D Eggleston & SR Jenkins March 2012.

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