Table 2.
Table for determining influence.
|
-11 |
-10 |
-9 |
-8 |
-7 |
-6 |
-5 |
-4 |
-3 |
-2 |
-1 |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
1 |
O |
O |
O |
O |
O |
O |
O |
O |
U |
U |
U |
U |
U |
U |
U |
U |
BN |
N |
F |
F |
F |
A |
2 |
O |
O |
O |
O |
O |
O |
O |
U |
U |
U |
BN |
BN |
BN |
BN |
BN |
BN |
N |
F |
F |
F |
A |
A |
3 |
O |
O |
O |
O |
O |
O |
U |
U |
U |
BN |
BN |
BN |
N |
N |
N |
N |
F |
F |
F |
A |
A |
A |
4 |
O |
O |
O |
O |
O |
U |
U |
U |
BN |
BN |
BN |
N |
N |
N |
N |
F |
F |
F |
A |
A |
A |
A |
5 |
O |
O |
O |
O |
U |
U |
U |
BN |
BN |
BN |
N |
N |
N |
N |
F |
F |
F |
A |
A |
A |
A |
A |
6 |
O |
O |
O |
U |
U |
U |
BN |
BN |
BN |
N |
N |
N |
N |
F |
F |
F |
A |
A |
A |
A |
A |
A |
7 |
O |
O |
U |
U |
U |
BN |
BN |
BN |
N |
N |
N |
N |
N |
F |
F |
F |
A |
A |
A |
A |
A |
A |
8 |
O |
U |
U |
U |
BN |
BN |
BN |
N |
F |
F |
F |
F |
F |
F |
F |
F |
A |
A |
A |
A |
A |
A |
Key: O opposed
U unfriendly
BN belligerent neutral
N neutral
F friendly
A allied
Use: Starting with a value of 0, add or subtract the modifiers listed below for all hexes within 3 hexes of the target hex:
For every enemy controlled hex -4
For every opposed hex -3
For every unfriendly hex -2
For every belligerent neutral hex -1
For every friendly hex +2
For every allied hex +3
For every hex controlled by an ally +2
For every combat within 3 hexes -1
For every combat loss within 3 hexes -2
For every combat win within 3 hexes +2
This gives the column to use; roll an 8 sided dice and read off the result.
Return to the Campaign home page.
Last updated: 22 March 2012.
Copyright SR Jenkins, March 2012.