Ship costs.
Defensive Points.
Armour classes: I=100 points
II=90 points
IV=70 points
V=60 points
VI=50 points
Hull compartments (1 per 2000 tons): 10 points each.
Damage Control level 1; multiply the above by 1.67.
Damage Control level 2; multiply the above by 1.33.
Damage Control level 3; multiply the above by 1.50.
Offensive Points.
Total the number of main armament guns in a broadside (this may be less than the number of guns carried), and multiply by the cost:
3"=3 |
4"=4 |
5"=5 |
5·5"=6 |
6"=7 |
7·5"*=8 |
8"=9 |
9·2"=10 |
11"^=11 |
12"=12 |
14"=15 |
15"=18 |
16"=20 |
18"=24 |
* includes Russian 8”
^ includes Russian 12”
Do the same for half the number of secondary guns.
Count torpedoes (not banks) and multiply by the cost:
18”=5 21”=10 24”=15
Speed.
For every knot over 20 knots add 10 points but only 5 points for a destroyer.
This gives the points cost for a ship.
Armour class
Hull boxes (14) 170
220
Damage control number (2 @1.33) 293
Broadside (8x13.5” @ 15) 120
Secondaries (12x6” @ 7) 42
162
Speed (28 Knots) 80
535
You are welcome to make contact: wargamer at littlewars dot org dot uk.
Last updated: 23rd March 2012.
Copyright D Eggleston & SR Jenkins March 2012.
Note: I am more than happy for wargamers to make personal use of the ideas and tables on these pages
but unauthorised commercial use is prohibited.